So she defeated her in a magical duel and ascended to the throne. After her thousand year reign, the evil, power-hungry, money-crazed Golden Diva was jealous of Shokora's power and beauty. The legendary Princess Shokora and her loyal subjects rule the Pyramid. The Newspaper shown in the game's intro.The story begins in the ancient Golden Pyramid. The "portable masterpiece" received praise and excellent review scores on it's soundtrack, collectibles throughout the game, and its general thrill of satisfaction. The game received very positive reviews from websites and game critics alike. It features 2-D graphics with linear transformations (similar to Super Mario World and Super Mario World 2: Yoshi's Island). His intention is to rob the Pyramid, but he accidentally goes on a quest to save the legendary Princess Shokora from the money-crazed Golden Diva, evil ruler of the Golden Pyramid. In the game, Wario travels to the Golden Pyramid after reading a newspaper article about a rumor of a Legendary Treasure hidden inside. It is the fifth game in the Wario Land series, which is a spin-off of the Super Mario Land series. It was later re-released for the Nintendo 3DS system on Decemvia the Nintendo 3DS Ambassadors program. Wario Land 4, known in Japan as Wario Land Advance: Yōki no Otakara (ワリオランドアドバンス ヨーキのお宝, meaning "Wario Land Advance: The Treasure of the Golden Diva"), is a platform game released for the Game Boy Advance in 2001. ![]() I'll link a song from another generally weird and wacky Nintendo franchise that had amazing games but is hated by its company for some reason.Virtual Console ( 3DS) December 15, 2011 In any case, you can check a look at them if you want, I'm not going to link them here. Probably Monsoon Jungle as well, I think. The ones on Crescent Moon Village, 40 Below Fridge and Toxic Landfill come to mind specifically. Some of them are hidden in some really nasty areas, especially on the harder difficulties. Though that's assuming you can even find the things. They're weird as hell and don't really serve a good function other for the fact they're weird, but that's very on-brand for this game. Some of them could vaguely be considered songs, but those few are due to being odd remixes of existing songs, of which they are few and far between. More like a collection of random strung-together sounds set to the visuals of random Japanese images similar to the Sonic "Fun Is Infinite" message. Oh yeah, and even though they're called CDs, they don't really have music. ![]() They look at the craziness dial that Wario is normally at, take out a Sharpie marker, draws an extra couple numbers past the 10 it's currently at and then proceeds to snap the dial off the craziness machine going past even the drawn-on numbers. Wario is known to have weird and wacky games, but the CDs take the cake. Doesn't really sound super worth it, does it? But what it does sound is the sounds of pure insanity. Yeah, that's the extra collectible in this game. You know, the things that people listen to music on. You know that Wario runs around collecting treasure and stuff as well as the jewel pieces and Keyzer located in every level, but what's a platformer with collectibles without its hidden collectibles? CDs.
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